![]() Viking was closer to a traditional isometric RPG with its overworld map dotted with self-contained locations and a more story-driven adventure. ![]() Conquistador took after King's Bounty in its general structure, only with individual units instead of recruitable troops. The actual games differ greatly from one another. So, at this point, it's safe to say that following that original Kickstarter success, Logic Artists was able to carve out a fairly unique niche for themselves, one that's all about historical RPGs with a strong focus on exploration.īut that's a pretty wide umbrella. That one was released back in 2017, with the third game in the series, Expeditions: Rome, currently scheduled to launch later this year, but with how things are these days, we probably should expect it sometime around 2022. The game launched in 2013 and was successful enough to warrant a sequel - Expeditions: Viking. This enthusiasm for crowdfunding, however, allowed Logic Artists, a small Danish studio, to narrowly hit their humble Kickstarter goal of $70,000 and finance Expeditions: Conquistador - a historical RPG that invited us to explore the newly-discovered America as a squad of Spanish conquistadors. Back in 2012, when we were all naïve enough to believe that publishers were the big bad and crowdfunding was the future, it wasn't unusual to see millions of dollars go into projects that would inevitably overpromise and underdeliver.
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